Hand gunners are not meant to be used to stay back and shoot like the others. Handguns have a short range and they have a much better attack and defence than Attack: 11 Defense: 13 Armor: 7 compared to Attack: 6 Defence: 3 Armor: 0 for both Musketeers and Aquebusiers and they are best used to fire a volley or two into the flanks or rear of an engaged unit to wreck their morale form the
Byzantine Empire: Faction Overview. Byzantium is essentially the Greek speaking remnants of the Eastern Roman Empire and the centre of Orthodox Christianity. The Byzantines themselves merely see their Empire as an unbroken continuance of the Roman Empire and its Emperors. The Empire is currently a shadow of its former self, having lost a great
included with Medieval 2: Total War, but my guide looks better, and hopefully explained a little. :P As follows I break the listing by Guild then effects, then by triggers. Gains followed by losses. Notice: This is my work, developed from pouring over the game files, and input from various gamefaqs users as well as BlueYoshi579's guild section.
Introduction. It is 1174, and the Middle East is the stage for a three-way clash of cultures, religions, and ideas. The crusades are at their height. The Catholic crusaders still hold the Latin kingdoms established at the end of the First Crusade. Believing in the righteousness of their cause, they fight bravely against the overwhelming forces
Elite warriors clad in steel plate armour, these men pack an effective charge, while being hard to kill. Earl's stables allow for the recruitment of elite cavalry units. King's stables allow for the recruitment of the penultimate cavalry units. Armed with a lance but with less armour these units are mobile and deadly.
A couple of factions (HRE and the Moors) have mounted gunpowder units. For HRE, you need top level Stables in your Castles to recruit Reiters, which are a mounted unit carrying a type of pistol (short range). The Moors have (arguably) the best gunpowder unit in the gameCammel Gunners. They have the same range as Muskateers, can shoot while
tFeaORP. As the Mongols go around, take pot-shots at their generals. Keep training assassins - yes, it will ruin Sultan's reputation but better tainted than defeated. Spread their armies thin. Mongols win easily because for every army you attack, there are 3-4 other stacks standing right behind to reinforce.
Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot. 33. 48. Dismounted Polish Knights. heavy infantry. Well trained, elite troops, and well equipped with plate armour and sword. Fighting on foot, these knights make capable heavy infantry.
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Total War: Pharaoh - 10 Best Egyptian Units Egypt has access to a large unit pool in Total War: Pharaoh. These are the best soldiers the New Kingdom has to offer! That means Medieval II: Total
Infantry, Spearmen: Swiss Pikemen or Landsknecht Pikemen. Ranged, Gunpowder: Musketeers. Ranged, Pre-gunpowder: Retinue Longbowman or Aventeriers. (Aventeriers do more damage and are better armored
Byzantine Empire: Faction Overview. Byzantium is essentially the Greek speaking remnants of the Eastern Roman Empire and the centre of Orthodox Christianity. The Byzantines themselves merely see their Empire as an unbroken continuance of the Roman Empire and its Emperors. The Empire is currently a shadow of its former self, having lost a great
medieval 2 total war best units